Team 4 – Translation Sleeve

Finding the Idea

In the beginning we decided not to focus on one particular group to fast but to keep the ideas floating. After thinking in several directions we decided to speak with a friend who works with refugees, to get an idea of the main problems his clients have to deal with in everyday life. We decided to put our focus on the improvement of the learning process of little children. The main goal was to achieve a new and fun way to teach children the basics of a new language, using interactive tools.


We wanted to create an interactive language learning game for young refugees. The learning process should be improved in a fun and exciting way. To achieve this we wanted to combine a wearable component, namely the sleeve, with digital and technical components. The main focus lay on learning to recognize shapes and conecting them to certain vocabulary.



For the basis of our project we chose a sleeve as it is easy to put on and wear.  It fits children of every age and size and can be adjusted to the wearer. The sleeve is connected to a computerscreen as an output medium. Once the file is started an animation gives instructions to the wearer. In our case for example a shilouette of an animal (lion) is shown behind a bush combined with the demand to find the right representation of the animal on several cards that come with the sleeve. Once you attach the right card to the sleeve a new animation with a positive affirmation is shown. Now the user is able to see the head of the animal combined with a new demand to pet the animal, in our case to stroke his back. On parts of the lion card a stroke sensor was implicated, so once the user triggers the sensor a new and final animation is shown, congratulating the user for his accomplishment.




We first had issues to connect Processing with the Arduino software and to send values from one to another code. Also it took some time to figure out where to place the resistors and which ones work best to get a value that is stable.


Technic and code

As it was not possible to show an animation with the Arduino software we combined it with Processing – an open source programm for visual coding. The different cards come with different resistors – an analog input reacts to the incoming values. The stroke sensor is also connected to an analog input and once the circuit is closed the input will change to the final animation. The cards can be attached with press buttons.




This project is very expandable. As it works with different cards there could be many ways to use it for learning. From languages to numbers, to finding animals using sounds. For the future developement it would be good to use wifi or bluetooth instead of a cable. The output could also be shown on mobile devices. Inspiration for new ways of using this you can find in the game BANDOLINO – a game for little children.